This Rulebook was designed for teachers and corporate facilitators to run the PRIZM Game, a simplified and expanded version of TRIZ, the theory of inventive problem-solving. It describes how to ask better question and get better answers using the 7 Steps of Creation outlined in The Innovation Map and The 40 Inventive Principles in the Inspiration Cards. It also includes The Saurus, to turbo-boost brainstorming.
The process can work as a teaching aid or a corporate workshop, where Anja can also guarantee billion-dollar outcomes if she is your coach! You can play the game super-quick if you like - just 90 minutes and you’re done. Or spend all day getting world-class solutions with your A-team. It’s up to you.